I’m not an expert, but I think I’m seeing a red flag with the way you are cutting. Going straight from a 1/4" to a 1/32" bit is asking for all sorts of bad results, including:
- significantly longer cut times
- significantly increased memory usage
- significantly decreased tool life
- bit breakage (sometimes)
I’m learning that carving follows some of the same rules as sanding. With sanding, you don’t jump right from an 80 grit paper all the way to 320 grit. Instead, you go from 80 to 120, then 180, 240 and finally 320. It seems like you’d be wasting time and sand paper, but the opposite is true. You’ll also end up with a better finish because each grit is doing its optimal amount of work.
With your carve, if you are starting at 1/4", your next pass should be 1/8", then 1/16", and finally 1/32" (if that is your desired workpiece resolution). Easel only lets you generate two cut paths, so I’m not exactly sure how you would do this properly in that scenario. Ideally you would generate the cut paths in a different software and then import them to easel on different workpieces/pages. Or, if all you have is Easel for generating your paths, you might have to find a compromise between the negatives listed above and your desired final resolution of your product. Your decision to use a 1/16" bit instead of 1/32" is a good example of this compromise.