Because easel controls depth via the shading of an svg, it’s important to set your thickness in solidworks and your thickness in easel to be the same when importing files. This is only important if your doing pocket carves that are not full depth. If you’re doing a cut-out shape, it doesn’t matter.
Can you share the svg on here? The stroke width might be due to the bit you have selected in easel, but I don’t know for certain. (Like if it is an outline cut for a v-bit and the depth is full depth, the stroke width would be twice the diameter of your depth)
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So your macro picks up on the depth of my pockets and that information is put into the SVG somehow? I guess I don’t know much about SVG but thought they were just 2d vectors?
And I’m an absolute beginner in Easel. Bit size is what controls graphical line width? Makes sense. I had actually imported the SVG into Adobe and that is where the line stroke was extremely wide. The guy with illustrator was able to reduce it.
Yes it does grab the depths of the pockets. The svg vector is shaded from 0 (white) to 255 (black) the increments between 0-255 represent the depth (grayscale).
In easel, the graphical line width is a function of the bit size (assuming we’re talking about shapes that are set to “carve on path”.
I’m unsure how other svg editors import the graphics file, TBH, I haven’t tested it out with anything else. It was really custom built to take solidworks to Easel, lol.
Hi ethan
When i highlight a face in solidworks and run the macro i get an error that states
the object invoked has disconnected from its client